You don't have to do anything, it just works!.Most of rendering & driver overhead is put onto another CPU core on multicore systems.The 3.5 image effects package comes with adaptive tonemapping, bloom and depth of field image effects that are optimized for HDR.Built-in HDR support and adaptive tonemapping. Grabbing changes from other team members is almost instant. Switching Platform takes minutes instead of hours on large scale projects. Assets imports are shared between project folders and users.The lightmapped objects use a surface transfer algorithm similar to normal map baking. Lightmap baking works for LODed models.Built-in LOD management via LOD Groups.OffmeshLink: used to create arbitrary connections between NavMesh polygons.Pathfinding and avoidance sub-system added.Built-in curve editor for easy curve editing.Groupable: It is possible to group / compose several particle systems in a hierarchy and their playback will behave as one particle system.Module-based: Each particle system has several modules that can be enabled to control color, size and movement of particles.You can manually scrub time to inspect and fine-tune the particle system using the Scene View playback controls. Edit, view and playback control in Edit Mode.A separate FAQ for this release is available at.Adobe Flash: Final version of 3.5 supports a preview of publishing to Adobe SWF format, otherwise known as Flash Export.
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